Process, visualize, and annotate point clouds for high-quality deliverables

Pointools allows you to view, animate, and edit point clouds in stand-alone workflows. It enables you to intuitively cleanup and prepare point clouds to make them easier to reuse in downstream applications. You can streamline scan-to-model workflows by importing point clouds from all major scanner manufacturers. Generate professional-quality images, animations, and movies and produce high-resolution orthographic and perspective images, by rendering snapshots of any size, limited only by their computers’ graphics hardware and available memory. You have the flexibility to set the image size and scale, while benefiting from the choice to output rulers, scale, and positioning for accurate reuse. Pointools provides you with an intuitive timeline-based fly-through and object animation system for you to quickly and easily produce movies.

Fast point cloud engine

Pointools is powered by Pointools Vortex, the industry’s leading point cloud engine, which enables the support of very large point clouds. You can work on large datasets with billions of points, manage scene parameters interactively, and rapidly load and unload native format point-cloud POD models. The software uses real-time, high-performance streaming to provide incredible display performance while visually maximizing point-cloud density, clarity, and detail.

Improved visualization

Point clouds can be visualized with a range of fully blendable shading options enabling easier visual interpretation on the fly and production of enhanced imagery or movie content. The 3D brush enables the coloring of the point cloud, which is ideal for color correction, detailed highlighting, or visual mock-up, while layer colors can be used for per-layer colorization with controllable opacity.

Powerful clash detection of objects

With Pointools, you can confidently identify clashes between objects, dynamically tests for clashes along a pre-defined movement path or as objects are repositioned. You can also quickly and easily identifies how an asset has changed over time through point-cloud differencing.

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Technical Capabilities

Object Import

  • Point-cloud import from: ASCII, Pointools v1.0-1.1 POD, Terrascan BIN, LAS, LAZ, e57, Leica PTX and PTS, Faro FLS and FLW, Riegl 3DD, RPX, RDB and RSP, Optech IXF, Topcon CL3, and DeltaSphere 3000 RTPI
  • 3D model import from: 3DStudio 3DS, Lightwave LWO, Wavefront OBJ
  • Drawing import from: AutoCAD DXF and DWG, Esri shapefile

Project File Management

  • Stores current project settings, layers, saved views, tool states, and animation setup
  • Auto-save

Interface and Navigation

  • Dockable menus
  • Object Tree manager
  • Navigation modes: zoom, pan, free, examine, explore, and light direction
  • 3D Connexion mouse support
  • Walk mode navigation using arrow keys

General Visualization

  • Display settings: frame rate, overall and object bounding box, axis, grid, refresh methods, and camera transition
  • Environment settings: backdrop types and lighting
  • Stereo anaglyph, interlaced or generic quad-buffered display
  • Saved Views manager

Point-cloud Visualization

  • Cloud and layer shading
  • RGB (color) and intensity shading: intensity contrast and brightness control, and point lighting with material quality control
  • Plane shading: distance, offset, axis, fit to data, and edge
  • Dynamic LOD control
  • Clipbox (to isolate area of interest)

3D Model Visualization

  • Shaders: cel-shaded, outline (pen-line like effect), and lighting
  • 3D model display: render as points if needed, lighting, texturing, cel-shade, outline, double-sided, cull back face, and Z-order transparency

Drawing Visualization

  • Anti-aliased display
  • Per layer visibility control

Notes

  • Attachment of documents, images, movies, and other multimedia content to geographic locations
  • Notes management in folders
  • Display styles: color, box style, font type, style, and size
  • Display options: depth cue, show full note, show coordinates, collapse notes with distance, and position on viewport edge
  • Hyperlink support: Internet URL, file, saved views, animation frame, play animation, and run script Point-cloud Differencing and Clash Detection
  • Static and dynamic clash detection between objects
  • Detailed in-viewport clash region display
  • Point-cloud differencing

Point Editing

  • 2D point selection: rectangle, polygon fence, and plane
  • 3D point selection: cube brush, sphere brush, and point cloud from point
  • Selection operations: select all, deselect all, and invert
  • Selection constraints: by color, intensity, and grayscale
  • Point visibility operations: hide selected, unhide all, and invert visibility
  • Support for up to 128 point layers
  • Layer operations: add, remove, hide, show, switch layer mode (single or multi-layer), apply random layer colors, reset, setup LAS layer, point cloud per layer, layers from classification, layers from selected classification, and move points to layer
  • Layer manager
  • RGB painting: direct application via brush tools and layer-wide operations via layer filter
  • RGB color selector: current color, extract color from viewport, swatch (colors storing), color selector (based on hue, saturation, luminance), color channel slider, transparency, and nine blending modes
  • Color application using sphere or cuboid brush
  • Active layer filters: erase paint operations, fill points, reset RGB editing, brightness/contrast, hue/ saturation, and white balance
  • Stack-based editing (stores point-related operations and previous editing operations can be applied to other data)

Object Manipulation

  • Two in-viewport rotating and movement modes: Axis Arrow and Rotate rings
  • Local or world transform mode (keep object’s own coordinate system or apply model coordinate system)
  • Pick tool (click any object from viewport to select it)
    Large object reference

Measurement Tools

  • Point measure (single point position)
  • Distance measure (point-to-point distance)
  • Measure log options: save to delimited ASCII file, clear, display settings (color, coordinate and distance units, and precision), and tag (code applied to next measurement)

Rendering Snapshots

  • Size options: image dimension and scale, output file size, and calculate print size
  • Selection of area of interest
  • Info options (for orthographic projection): minor and major ruler markings, or as grid, scale text, datum line, title, camera position and direction, and add logo or image
  • Output options: anti-aliasing level and file format (TIFF, JPG, EPIX)

Stereoscopic Viewing

  • Viewing via anaglyph glasses, auto-stereoscopic screens, or any quad-buffer-based stereo device
  • Display options: depth control and amount (of depth effect), and swap left/right cameras

Animations and Movies

  • Animation wizard (fly-through, orbit)
  • Timeline user interface, with animation controller/parameters and keying mode
  • Panning and zooming of the timeline
  • Undo/redo timeline operations
  • Animation options: scale animation and camera path import/export
  • Animation of 3D objects, camera, clip box, light, and settings
  • Object and camera transformation parenting
  • Object and camera motion scripting
  • Graph editor: fine-tuning of keyframe position, key value editing, and interpolation methods (stepped, linear, Catmull-Rom spline, and TCB spline)
  • Control of timeline settings
  • Image sequence, AVI, or MOV movie output
  • Stereo left and right output
  • Tiled output
Object Import

Object Import

  • Point-cloud import from: ASCII, Pointools v1.0-1.1 POD, Terrascan BIN, LAS, LAZ, e57, Leica PTX and PTS, Faro FLS and FLW, Riegl 3DD, RPX, RDB and RSP, Optech IXF, Topcon CL3, and DeltaSphere 3000 RTPI
  • 3D model import from: 3DStudio 3DS, Lightwave LWO, Wavefront OBJ
  • Drawing import from: AutoCAD DXF and DWG, Esri shapefile
Project File Management

Project File Management

  • Stores current project settings, layers, saved views, tool states, and animation setup
  • Auto-save
Interface and Navigation

Interface and Navigation

  • Dockable menus
  • Object Tree manager
  • Navigation modes: zoom, pan, free, examine, explore, and light direction
  • 3D Connexion mouse support
  • Walk mode navigation using arrow keys
Visualization

General Visualization

  • Display settings: frame rate, overall and object bounding box, axis, grid, refresh methods, and camera transition
  • Environment settings: backdrop types and lighting
  • Stereo anaglyph, interlaced or generic quad-buffered display
  • Saved Views manager

Point-cloud Visualization

  • Cloud and layer shading
  • RGB (color) and intensity shading: intensity contrast and brightness control, and point lighting with material quality control
  • Plane shading: distance, offset, axis, fit to data, and edge
  • Dynamic LOD control
  • Clipbox (to isolate area of interest)

3D Model Visualization

  • Shaders: cel-shaded, outline (pen-line like effect), and lighting
  • 3D model display: render as points if needed, lighting, texturing, cel-shade, outline, double-sided, cull back face, and Z-order transparency

Drawing Visualization

  • Anti-aliased display
  • Per layer visibility control
Notes

Notes

  • Attachment of documents, images, movies, and other multimedia content to geographic locations
  • Notes management in folders
  • Display styles: color, box style, font type, style, and size
  • Display options: depth cue, show full note, show coordinates, collapse notes with distance, and position on viewport edge
  • Hyperlink support: Internet URL, file, saved views, animation frame, play animation, and run script Point-cloud Differencing and Clash Detection
  • Static and dynamic clash detection between objects
  • Detailed in-viewport clash region display
  • Point-cloud differencing
Point Editing

Point Editing

  • 2D point selection: rectangle, polygon fence, and plane
  • 3D point selection: cube brush, sphere brush, and point cloud from point
  • Selection operations: select all, deselect all, and invert
  • Selection constraints: by color, intensity, and grayscale
  • Point visibility operations: hide selected, unhide all, and invert visibility
  • Support for up to 128 point layers
  • Layer operations: add, remove, hide, show, switch layer mode (single or multi-layer), apply random layer colors, reset, setup LAS layer, point cloud per layer, layers from classification, layers from selected classification, and move points to layer
  • Layer manager
  • RGB painting: direct application via brush tools and layer-wide operations via layer filter
  • RGB color selector: current color, extract color from viewport, swatch (colors storing), color selector (based on hue, saturation, luminance), color channel slider, transparency, and nine blending modes
  • Color application using sphere or cuboid brush
  • Active layer filters: erase paint operations, fill points, reset RGB editing, brightness/contrast, hue/ saturation, and white balance
  • Stack-based editing (stores point-related operations and previous editing operations can be applied to other data)
Object Manipulation

Object Manipulation

  • Two in-viewport rotating and movement modes: Axis Arrow and Rotate rings
  • Local or world transform mode (keep object’s own coordinate system or apply model coordinate system)
  • Pick tool (click any object from viewport to select it)
    Large object reference
Measurement Tools

Measurement Tools

  • Point measure (single point position)
  • Distance measure (point-to-point distance)
  • Measure log options: save to delimited ASCII file, clear, display settings (color, coordinate and distance units, and precision), and tag (code applied to next measurement)
Rendering Snapshots

Rendering Snapshots

  • Size options: image dimension and scale, output file size, and calculate print size
  • Selection of area of interest
  • Info options (for orthographic projection): minor and major ruler markings, or as grid, scale text, datum line, title, camera position and direction, and add logo or image
  • Output options: anti-aliasing level and file format (TIFF, JPG, EPIX)
Stereoscopic Viewing

Stereoscopic Viewing

  • Viewing via anaglyph glasses, auto-stereoscopic screens, or any quad-buffer-based stereo device
  • Display options: depth control and amount (of depth effect), and swap left/right cameras
Animations and Movies

Animations and Movies

  • Animation wizard (fly-through, orbit)
  • Timeline user interface, with animation controller/parameters and keying mode
  • Panning and zooming of the timeline
  • Undo/redo timeline operations
  • Animation options: scale animation and camera path import/export
  • Animation of 3D objects, camera, clip box, light, and settings
  • Object and camera transformation parenting
  • Object and camera motion scripting
  • Graph editor: fine-tuning of keyframe position, key value editing, and interpolation methods (stepped, linear, Catmull-Rom spline, and TCB spline)
  • Control of timeline settings
  • Image sequence, AVI, or MOV movie output
  • Stereo left and right output
  • Tiled output
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Frequently Asked Questions

What is Bentley Pointools?

Pointools allows you to view, animate, and edit point clouds in stand-alone workflows. It enables you to intuitively cleanup and prepare point clouds to make them easier to reuse in downstream applications. You can streamline scan-to-model workflows by importing point clouds from all major scanner manufacturers.

What types of objects does Pointools support?

Pointools provides the ability to use Pointools POD files with all MicroStation-based applications, eliminating the need for time-consuming data conversion. Easily import and view three types of objects 1) point clouds, which can be imported from a large range of scanners, 2) textured 3D models, which can be imported from a number of common model formats, and 3) 2D CAD drawings, which can be imported from DXF, DWG, and SHP file formats.

How does layer-based editing and segmentation work in Pointools?

With Pointools, you get unique point layer technology for unrivaled point-cloud editing speed. Move points between one of 128 layers to isolate particular areas for detailed editing, making it easier for users to manipulate, clean up, or segment the point-cloud model to enable enhanced understanding and easier reuse. Point layers can also be used to visualize and edit point-cloud classification and also support scan-by-scan editing workflows. All editing operations are saved in an editing stack, which can be manipulated, saved, reloaded, and applied to a different dataset, compressing editing workflows. Pointools offers you two measurement tools: 1) point information (or single point) and 2) point-to-point. Notes can also be attached to objects within the workspace, providing a convenient way to annotate a scene. Both coded measurements and notes can be exported as a text or HTML file.

How much does Bentley Pointools cost?

A practitioner license of Bentley Pointools costs $2,883 USD at Virtuosity.com. Prices vary per region. While there are various types of licensing available, a common choice is the 12-month practitioner license offered through Virtuosity, Bentley’s eCommerce store. When you purchase through Virtuosity, you get a Virtuoso Subscription. This means you get the software and “Keys” (tokens) to redeem for customizable training, mentoring, and consulting services.

System Requirements

Processor

Intel Pentium-based or AMD Athlon-based processor 2.0 GHz or greater

Operating System

Windows 10 (64 bit)
Windows 8.1 (64 bit)
Windows 8 (64 bit)
Windows 7 (64 bit)

Memory

4 GB recommended
NVidia or ATI (AMD) graphics card

Disk Space

1.5 GB free disk space for installation

Input Device

3 button mouse
1080×768 display resolution, 1920×1080 display resolution with true color recommended

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